UK Nationals 2024 - A Personal Take

Writer/Editor: Hazard Additional Proofreading: Hurley, Famelton

A little different than usual, I tried writing a very player-focused retrospective of my time at Nationals. It's not something I've seen a lot of before. Since I played in open it is more open-centric - I'm very happy to publish other people's blogs as well.


UK Ultimate Nationals is the pinnacle of Ultimate in the UK. It is supposed to be the most elite, competitive, and prestigious tournament you can compete at domestically.

It doesn’t always feel like that though. If you have both the luck and the skill, you can earn yourself a place on a high-level team that qualifies almost every year. It can start to feel a bit more routine – another stepping point in the season. It can feel safe.

For many teams, however, Nationals is still the peak. Nowadays, 5 or 6 teams in each division can book time off work early. Those final 2 or 3 slots? They can be fiercely competitive. And making the tournament means everything to those teams.

In 2013, in my second year of Uni (please don’t calculate my age here), I managed to make the jump onto one of those safe teams – in fact, one that had its sights set on Euros. It was stressful. It was tense. It was my first ever Nationals. I dropped the first disc thrown to me and then missed a D in my first point. Things improved from there, thankfully.

From 2014-2018, a combination of the Open division having 16 teams and the Mixed division not having qualifiers meant I always felt like I was in one of the safe teams. We would qualify, we would go. Nationals was a stepping stone in the season. Sometimes to Euros, sometimes not, but always a guarantee in and of itself.

Then I was in the wilderness. In 2019 I took a “year off” to focus on finishing my Ph.D. In 2020 I was celebrating having acquired my Ph.D. and I’m sure some other things happened too.

In 2021, I found I was no longer in one of the safe teams. In fact, being honest, my team (Oxford) didn’t expect to qualify at all. We had to go through a grueling fixture list and travel many miles for only two games at a time…but we made it. I think the 2021 Nationals will always be its own thing, but for me it gave me flashbacks to my first year. It felt like an elite tournament in its own right. It didn’t lead to anything. It was just, well, Nationals.

Then, a couple of years out. I had moved away from Oxford (who continued to qualify in my absence) and moved back to my hometown. My Yorkshire-based open team had narrowly missed out twice, and I was starting to feel like my window might have passed.

I went along to support one year and got to commentate another. I do recommend going to Nationals just to watch if you can, it’s an exciting experience. And I love commentating. Maybe y’all even like hearing me. But I missed being on the field.

Then, this year. Our team prepared a little bit better, we had some promising tournament results, and we had almost everyone free on the qualifying weekend. After a tense 15-11 win against Manchester, we made it. My team was going to Nationals, and I was getting to go with them.

Our first game was against European champions Clapham. I was called up as emergency spirit captain due to our designated captain being unable to make the first game, so I went to shake hands and do what I could for the side. You could tell there were a lot of nerves on our team – for many it was their first ever time on this stage. We’d played good teams before, but here, everyone would be watching and checking to see how we did on the schedule. We had to prove we weren’t here by accident.

I helped by scoring the first point from a sketchy forehand. Clapham responded. We responded back. At some point Clapham got a break, but we also got one of our own (making them take a timeout!). Half was 5-8 to them, but very respectable. We weren’t quite going blow-for-blow but we’d still got at least a few in good licks in. They gathered a bit more momentum to finish up at 7-15, but honestly, that was still closer than we would have hoped before the game. In the huddle I give the spirit speech, and afterwards we all breathe a sigh of relief. We survived Clapham.

Then, there’s the other part of Nationals. Being surrounded by all the other elite teams and hearing all the gossip from around the fields. We watch Horizon - our regional Women’s-team counterpart - beat SYC in sudden death (and vicariously live through their success). Then one field over we see SMOG’s women’s team beat eventual-champions Bristol, also in sudden death. We hear that the SMOG open team almost beat last year’s champions Chevron. (They were 14-13 up? And lost 14-15?). Underdog stories are felt by everyone, and any tales of dominance give everyone trepidation.

One story we hear? Our next opponents (SMASH’D) have caused an upset. They’ve beaten former finalists Alba, and now we must face them. We’re also on the far away pitch (like, a 2-minute walk at most), and so feel disconnected from everyone else. We put our fears behind us, and we go for it. And honestly? We really go for it. We match them closely, running as hard as they do, and pulling off the occasional highlight play (with them doing the same). We’re 11-10 up, but we can’t see it out, ending up 13-15.

Feeling the high of a close game but the sadness of a loss, we head back. There aren’t as many upsets occurring now, and the day doesn’t have long left. The lower ranked teams tend to have slightly less depth and slightly fewer players, meaning the bigger teams win the games they are supposed to. I catch up with an old friend and we talk of facing each other in Uni many years ago.

We fall to a slightly disappointing loss in our final game, but there’s enough big moments in the first day that we can hang onto and be proud of. Honestly, that final game was probably the one I played best in, but a lot of how you feel is how the team feels. I did some nice hucks though, and probably mention it too much.

We get rejected from Spoons, and then go have Wagamamas while watching England play in the Euros on a phone propped up against the soy sauce. The server joins us to watch the penalty shoot-out. England win, and we are all happy except the Scot and the Scouse in our group, but they don’t count. We go back our scout hut to play board games and fall asleep on air beds like the athletes we are.

Why do Sunday mornings exist? Why do we play this sport? I feel like my muscles are able to creek, which is not a thing that flesh should do. Breakfast is chocolate milk and porridge and regret. We technically turn up to the field. By the second half, we manage to turn up to the game. Turns out Bristol played the full game which feels a little unsporting – although they have good vibes and so we’re only a little annoyed at them.

We’re playing in the low bracket. We’re playing for pride. But no one is paying attention to us now – it’s all about the actual semi-finals happening around us. Both women’s semi-finals are upsets. Both open and mixed semi-finals are won a little bit too dominatingly by the favourites, as if letting us know they are in a tier above us. I mean, even if they’re right, it feels mean.

Final game. Final chance to win. We don’t. But, despite going down initially, we go on a big run to make the final score respectable (10-12). We also had a chance to take it to sudden death. We’re still so proud of how we’ve done. I’m happy I’ve played well, and even happier that three of the Uni players I coached had made the team and then played well too. Maybe we’ll do better next year.

Maybe next year.

Maybe, if there is a next year?

This could have been our shot. We aren’t a safe team. Some players will be taken by bigger clubs, some will move away. Others might be tempted in though – a regional team that performs well? We could have done enough to draw some players back. I might have to move again.

Nationals continues, as it always does. We walk over to see the open final. It’s the old battle – Clapham vs Chevron. Bristol women are wearing gold medals on the sideline, their earlier loss to SMOG forgotten. Deep Space and Reading players are milling around waiting for their warm ups to start. Clapham win back their title, but Chevron don’t make it easy. They only get one break against Clapham though, which is the same as us.

We have to leave before the mixed final, but we watch some of it on our phones in the car. It’s not the same. The noise, the atmosphere, the sideline chatter, the catch ups. It’s only the match on the screen.

I get a train as soon as I get home. I have to go to a conference and finish my presentation before I get there. I start writing this article as a way to take a break. I don’t want to leave Nationals just yet, and I know the memory will fade if I wait too long. I’m hoping these words will preserve it. And not just the Nationals of who won, who was best.

It is the story of every team there. The safe ones. The underdogs. It is the victors and it is the losers. Those that fall and those that rise. It is the players within the teams and it is the teams and it is the whole thing.

I hope I get to play again.


A photo of the Leeds Open team. The team is set up in a standing row and a kneeling row. Two people are not aligned and everyone else looks great.


 

UK Nationals 2024 - Explained (with previews)

Editor/Writer: Hazard 

Additional proofreading: Nick, Hurley


With UK Club Nationals coming up, it felt like a good time to write a small explainer to help everyone follow along with the results.

Nationals has undergone a few changes previously. 

Most significantly, it now consists only of 8 UK teams in each division! 

There's no Irish teams for the first time since 2016 (not including 2021), and each division now comprises only 8 teams. 

Also, there is now a Division 2 in Leicester for Mixed and Open. I'll cover that briefly too. 

Alright, let's go over the basics.


***


What - UKU Club Nationals (Mixed, Women's, Open divisions)

When - 6/7 July 2024

Where - Highfields Sports Complex, University of Nottingham, UK, NG7 2PS

Schedule? - Here (Pitch 1 are the streamed games)

Streaming? - For free on YouTube through ulti.tv (click on the "live" tab)

Saturday Streamed games:
9am - SMASH'D vs Alba (Open)
10:50 - Lemmings vs Reading (Mixed)
12:40 - SYC vs SMOG (Women's)
14:30 - Bristol vs SMOG (Open)
16:20 - HECK vs BN1 (Mixed)

Sunday Streamed Games:
9am: - Women's Semi-Final
10:40 - Mixed Semi-Final
12:20 - Women's Final
14:00 - Open Final
15:40 - Mixed Final

Who is there, and how did they qualify?

Open and Mixed teams qualified through two regional tournaments (North and South). 

The following teams will be at Nationals (North/South qualifiers shown as N/S, along with last year's results and the approximate team geographic base). I'll also include teams which have been present at multiple previous consecutive Nationals that aren't attending this year.

Mixed

1. Deep Space (1st, S, London)
2. Lemmings (2nd, N, Leamington)
3. Heck (New, N, Edinburgh)
4. Reading (4th, S, Reading)
5. GUX (5th, N, Glasgow)
6. BN1 (6th, S, Brighton)
7. Thundering Herd (8th, S, London)
8. Newcastle Brown (New, N, Newcastle)

Notable absentees - SMOG (3rd last year, Northern team focussing on Open/Women's this year), Oxford (9th last year, Division 2 this year)


Women's

1. Iceni (1st, London)
2. Bristol (2nd, Bristol)
3. LMU (3rd, LMU - London Masters Ultimate)
4. SYC (6th, London)
5. SMOG (New, Durham/Manchester)
6. Spice (4th, Midlands)
7. Horizon (9th, Yorkshire)
8. Chameleons (10th, Non-geo)

Notable absentees - SCRAM (7th last year, Scottish team which appears to have disbanded)


Open

1. Chevron Action Flash (1st, N, Nuneaton-ish)
2. Clapham (2nd, S, London)
3. Bristol (6th, S, Bristol)
4. Alba (3rd, N, Scotland)
5. SMASH'D (4th, S, London)
6. SMOG (New, N, Durham/Manchester)
7. LLLeeds (New, N, Leeds)
8. Ka-Pow! (10th, S, London)

Notable absentees - Reading (12th last year, Division 2 this year)


Previous UKU Nationals results (I actually had to dig a bit for these, I was also settling an argument)

2023
2022
2021
2020 (did not occur due to reasons mostly outside of UKU control)
2019
2018
2017
2016 (Mixed/Women's/Open)
2015 (Mixed/Women's/Open)
2014 (Mixed/Women's/Open)
2013 (Mixed/Women's/Open/Masters)
2010 (Women's/Open)

Standings only 2001-2017


Tournament Structure

Each division has the same format.

2x pools of 4 team
Semi finals (1-4 and 5-8)
Finals

Each team will only play 5 games in total, and must finish top two in their group for a chance at progressing

European qualification is no longer decided directly at Nationals, and so there will be no additional cross-games.


Interesting stories

Overall, the absence of the Irish team has to be the most notable change since previous years. There have been several strong Irish women's teams Gravity/FLAME/Rebel), with Gravity winning the division in 2019! Ranelagh, PELT, and XVI have been mainstays of the open division, however 3rd was the highest any team managed (Ranelagh in 2019, PELT in 2017). There have been Irish mixed teams, with Rebel achieving 2nd in 2018 the only notable finish I could find (I think it's fair to say the focus was more on Open/Women's). While they weren't there in 2021, this will be the first time since the 2015-16 season to have a full season with a UK-only Nationals.

The shrinking of the divisions to 8 teams is also a new change. Again, in 2021 each division only had 8 teams. However, this was expanded for both 2022 and 2023 (12 in open/mixed, 10 in women's). Last year also saw the first ever Division 2 Nationals (open-only), which has been expanded to included mixed this year, and seems to signal a permanent change in Nationals going forward.

Moving onto the more specific stories in each division. I will include predictions, but being honest, I am very out of the loop with how teams are looking this year (particularly in the Women's division) so please do not view it as an informed opinion - I just know the article is more fun if I include them. Plus, with only 8 teams in a division, how wrong can I really be?


Mixed

Last time: SMOG had been mixed champion for three Nationals in a row (2019, 2021, 2022). They had also won their regional final fairly comfortably against Lemmings (11-6). In the southern region, Reading had overcome Deep Space (14-11). The 2022 final was also Reading vs SMOG, and everyone kind of expected it would be again. As a result, both the semi-finals being the exact opposite results of the regional finals (Lemmings 15-9 SMOG, Deep Space 12-8 Reading) was not the kind of upset anyone had on the cards. Deep Space then won the final 12-7, and proved it wasn't a fluke by winning EUCF as well.

SMOG have been part of the mixed division since 2016, so their absence (and SMOG 2's absence) sees a chance for a non-Reading/Deep Space/Lemmings team to make top 4, something that hasn't happened since 2018!

Heck beat fellow Scottish team GUX in the only notable regional upset. This makes them by far the highest debutant team at Nationals, and in a great position to make semi-finals (considering the format), although BN1 might prove an interesting challenge. 

The big teams in the division though are definitely Lemmings, Reading, and Deep Space. All previous finalists, with Reading and Deep Space both previous winners. Deep Space have the easier group, but Lemmings/Reading can both earn an easier semi-final if they top their pool.

Thundering Herd also continue to uphold their reputation as one of the most historic clubs in the division. They've attended almost every Nationals in the modern format (except 2017/2019), including a top-2 finish in the first year (2012). Interesting, that was also the year that Newcastle Brown last made an appearance mixed Nationals (although they did represent in the open division last year).

Prediction

1. Deep Space
2. Reading
3. Lemmings
4. BN1
5. GUX
6. Heck
7. Newcastle Brown
8. Thundering Herd


Women's

Last time: After only finishing 5th in 2022, Iceni returned to their former selves by going undefeated and beating Bristol 13-10 in the final. It was actually a pool rematch, in fact with all three top teams coming from the same pool (the other team being 2022 winners LMU). 

It is probably worth noting that the only teams in three years to get any Ws against Iceni/LMU/Bristol are Gravity and SYC (both vs Bristol, 2022). Iceni/LMU/Bristol have also won the last three championships, and come into this tournament as top 3 seeds again. It feels like we have a top 3 in UK women's Ultimate right now. However, the new SMOG women's team will prove a new challenge for them this year, as it contains many former mixed National champions. 

Spice/SYC have been on the heels of the others for many years now (at least, as far as UK Nationals are concerned - they finished as the highest UK Women's teams at WUCC 2022). Both teams have been consistent Nationals contenders since their founding. Neither team has ever finished below 6th, although neither team has claimed the title either - although SYC did make the final in 2017 and 2014.

Horizon and Chameleons wrap up the list. Horizon has attended the last two Nationals and had close games against the teams just above them while comfortably beating the team below. They've not quite been able to break into that tier yet, but will certainly be looking to keep it competitive across the bracket. Chameleons also entered last year, although they serve more as an accessible open-to-all team and so will be looking to pick up their first win this year.

Prediction

1. Iceni
2. LMU
3. SMOG
4. Bristol
5. SYC
6. Spice
7. Horizon
8. Chameleons


Open

Last time: There's only one real story that can headline. Chevron Action Flash won the final 12-11, upsetting a decades-long Clapham reign. As far back as the rankings go, you can find Clapham's name at the top, and also Chevron's name in second place most of the time (with occasional appearances of Alba, Fire, and Leeds). Chevron have been fighting for the championship for the longest time and, last year, they finally achieved it. It is worth noting that Clapham then won EUCF last year, but regardless, the UK Nationals streak was broken.

So, this time, Clapham are likely out to get it back. They'll have to see off Alba (who made the 2022 final), SMASH'D (who've finished top 5 for three years running), and Leeds (who make their first Nationals since 2018). 

Chevron have Bristol (who managed to upset Ranelagh in the pool stages last year), the new SMOG open team (again, containing many mixed National champions), and Ka-Pow! (who peaked at 4th in 2016). 

The fight for top 4 of SMASH'D vs Alba and SMOG vs Bristol are likely to be the highlights of the Saturday, although there's always a chance for a Leeds/Ka-Pow! upset (ed's note - I am playing for Leeds and previously played for Ka-Pow!).

The hot money is on a Chevron vs Clapham rematch this year, especially considering Chevron beat Alba 15-6 in their regional final. Don't count out the other teams but, if it happens again, expect both teams to be going for it with everything.

Prediction

1. Clapham
2. Chevron
3. Alba
4. Bristol
5. 
SMASH'D
6. SMOG
7. Ka-Pow!
8. Leeds


Division 2

Tournament Info? - Here

Location: University of Leicester Sports Ground, Leicester, UK, LE2 4DS

Schedule? - Here

2023 Results? - Here

After its debut last year with just an open division, the Division 2 championship returns with a mixed division as well! 

Mixed

1. Flyght (11th Div 1, N, Nottingham)
2. Sheffield Steal (New, N, Sheffield)
3. Oxford (9th Div 1, S, Oxford)
4. GUXYZ (New, N, Glasgow - GUX 2nd team)
5. Thundering Herd 2 (New, S, London)
6. Contested (New, N, non-geo)

Interestingly, 4 of the eligible Northern mixed teams took up the call but only 2 of the eligible southern ones, with Solent and Zoo (who finished above Oxford and TH2) not attending. However, it is the first year of the division and all teams here finished ahead of at least three other teams in their region.

Flyght and Oxford suffer from the shrinking of Division 1 to find themselves in Division 2 this year - with Oxford part of the upper division since 2021 (finishing 6th/5th/9th). However, Flyght were the team with better results at regionals, only narrowly missing out 10-7 vs GUX on a place in Division 1. Steal also only lost 11-8 vs Newcastle Brown. Flyght then handily dispatched Steal 15-5, emphatically earning their top seed here.

TH2 and GUXYZ both form second-teams to help expand out the division - potentially giving value to the tournament as a space to allow clubs to grow bigger. Contested are more of a "friend-team", but fill out the tournament after a decent regional performance. It is worth noting that Brum-ish (a Birmingham/Some team mix) finished below Contested and GUXYZ, but did play both teams twice and won/lost against both teams, just in the wrong order for final placement.

The tournament will be a single 6-team pool, followed by a final 1 vs 2 game. I will be accused of bias if I predict Oxford first, so please appreciate the restraint I'm showing here.

Predictions

1. Flyght
2. Oxford
3. Sheffield Steal
4. Thundering Herd 2
5. GUXYZ
6. Contested


Open

1. Solent (7th Div 2, S, Southampton)
2. Manchester (4th Div 2, N, Manchester)
3. Lemmings (2nd Div 2, N, Leamington)
4. Fire of London (3rd Div 2, S, London)
5. Devon (1st Div 2, S, Devon)
6. Cambridge (8th Div 2, N, Cambridge)
7. EDI (5th Div 2, N, Edinburgh) 
8. Reading (12th Div 1, S, Reading)
9. Bristol 2 (New, S, Bristol)
10. Sheffield Steal (6th Div 2, N, Sheffield)

Interestingly, only one team drops down into Div 2 from last year (Reading), and only one brand new team joins the crew (Bristol 2). The division stays at 10-teams strong, with a lot of repetition from last year. Surprisingly, no team from last year made the jump to Div 1 either, although that might be more due to the "Leeds" team last year (Yorkshire Ultimate) declining a spot in Division 2. Additionally, only one team from each region declined a spot this year (Newcastle and Brighton), indicating teams are now factoring in Division 2 as part of their yearly plans.

Solent and Fire were both sudden-death losses away from making Div 1 this year (11-12 vs SMASH'D and 10-11 vs Ka-Pow! respectively), meaning both teams have to be favourites in Division 2 - especially Solent who later beat Fire 14-9 in the final seeding game. Additionally, Devon only lost 10-11 to SMASH'D in the group stages. In contrast in the north, Manchester lost 11-15 to Leeds and 7-10 to SMOG, with no other team coming noticeably close to the Div 1 counterparts (a surprise 7-10 result by EDI vs Leeds not withstanding).

It should be noted that there are a lot of second teams here (or open teams with a mixed-team counterpart). This makes predictions hard, as Lemmings, Reading, Steal, and Bristol all have a separate player pool influencing their team selection, which makes regionals/nationals roster lists more variable. Solent, Manchester, Fire, and Devon have all shown they can match up with Div 1 teams though, while many of the others show solid results either this year or last.

The tournament is two 5-team pools, followed by 3vs6/7vs10 crossovers, then semis and finals.

Predictions

1. Solent
2. Manchester
3. Devon
4. Fire
5. Reading
6. Cambridge
7. Lemmings
8. EDI
9. Bristol 2
10. Sheffield Steal



World Games 2022 Recap

The World Games are now over. Great Britain played very well across five games, with many incredibly close score lines (all but one was within two points), yet sadly each time ended on the unfortunate side of the result. As a result, GB finish 8th/8. 

They do, however, appear to have won spirit! No "4"s or "0"s received, but very good overall results. 
(Rules: 2.0, Fouls: 2.0, Fair: 2.4, Positive: 2.4, Comms: 2.6, Total: 11.4) 

To the athletes and coaches: we're all very proud of you. Well done for being selected and representing us at the highest stage. Winning spirit at this level is no mean feat - maintaining composure and fairness even in the tensest situation is certainly something to applaud. You also gave your all on field, despite the heat and occasional reduced roster. We're hoping you saw some sense that we were all watching and cheering you on from afar. Best of luck to you all in your upcoming WUCC adventures (and beyond)! 

Games Archive 
(A sideline stream of the final GB seeding games can also be found here, as none of the 5-8 seeding games were streamed officially - https://www.twitch.tv/lljkb

GB stat list 

GB Pool Games 
7-13 vs USA 
11-13 vs Canada 
8-10 vs Germany (lightning stopped play) 

GB Seeding Games 
11-13 vs Japan (5 vs 8) 
12-13 vs Canada (7 vs 8) 

Final Standings 
1. USA 
2. Australia 
3. Colombia 
4. Germany 
5. Japan 
6. France 
7. Canada 
8. Great Britain

World Games 2022 Preview Information

Writer/Editor: Hazard


When: Tuesday 12th July to Saturday 16 July, 2022
NB: the event runs from 7th-17th July, Ultimate is just shown from 12th-16th.

Where: Birmingham, Alabama, USA

What: The most elite Ultimate in the World, and the showcase of the sport in front of the Olympic committee. The World Games is where sports recognised by the IOC, but not yet part of the Olympics, get to ply their trade.

Known as "Flying Disc" for the duration of the competition, there will be eight countries competing - United States, Australia, Canada, Japan, Colombia, Great Britain, France, and Germany.

The only division at the event is Mixed

Streaming: All games look like they will be streamed. GB games will probably be posted here by someone (please) before they occur so we can get a bit of hype going.

Type "Flying Disc" into the search bar to find the relevant games. https://www.theworldgames.org/pages/twg2022streaming

Website: https://twg2022.com/sports/flying-disc/

Rosters: Full list - https://ultiworld.com/2022/07/05/here-are-the-2022-world-games-rosters/

Great Britain Roster
#5 Molly Wedge F
#7 Ben Burak M
#9 Karen Kwok F
#12 Bex Palmer F
#14 Ollie Gordon M
#16 Alex Lakes M
#17 Carla Link F
#20 Ashley Yeo M
#28 Justin Foord M
#32 Tom Abrams M
#35 Rachel Naden F
#37 Ellie Taylor F
#46 Nick Williams M
#54 Fiona Kwan F
Coach Lucy Clare Barnes F
Coach Samuel Vile M
* M/F here refers to whether they are a female- or male-matching player.

WMUCC GB Club Recap

Editor/Writer: Hazard (he/him)

I've tried to include spirit scores and top playmaker stats for each team (assists+goals). For mixed playmaker stats, I tried to include both the male-matching playmaker and the female-matching playmaker. Where there was a tie, I've used the play who did it in the fewest games. Apologies if I've messed up anywhere - let me know and I'll correct things! For spirit, I've included any "4"s received. No "0"s were received by any British team. The Masters Open/Women/Mixed finals may alter finishing spirit positions slightly.

This was originally posted on the UK Sofa Sideline group, but I felt like I'd put enough effort into the post to preserve it here too.


*** 


Results: https://results.wfdf.sport/wmucc/
Schedule:

https://docs.google.com/spreadsheets/d/1khO-GAOeT27uYEEI-_cyalFc0ONMf7oagDiPPCFvHbM/
Streaming: https://www.youtube.com/c/WorldFlyingDiscFederation/videos

***

Masters Women (18 teams)
LMU finish 8th, losing 12-15 to Masterclass of Ireland in their final game. They finish as second-highest European team. Catherine Gainey finished as highest playmaker, with 20 assists + 13 goals. They finish 4th in spirit overall with a score of 11.0, and recieved one "4" for fairmindness in their final game.

Masters Open (28 teams)
Magic Toast finish 7th, beating Royal Stag of USA 15-7 in their final game. They finish as second-highest European team. Michael Noblett finished as top playmaker (3rd overall in the division), with 12 assists + 34 goals. They finish 24th in spirit overall with an average score of 10.6.

Devon finish 21st/22nd overall with a win/loss against Gentle-OLD of Belgium (I'll update once the score is on the website). Richard Coward finished as top playmaker, with 17 assists + 13 goals. They finish 5th in spirit overall with a score of 12.38. I'm including their spirit comment from Masterclass because it made me chuckle in a good way - "very sexy very sound.in a very rare turn of events the spirit in the first half was excellent and then improved even more in the second"

Masters Mixed (33 teams)
Reading Ultimate finished 13th with a 15-9 win over Heidees of Germany. They were the 3rd highest European team. Their top male/female playmakers were Sam Gunbie with 30 assists and 2 goals/Helen Roberts with 6 assists and 13 goals. They finished 12th in spirit with a score of 11.56.

Thundering Herd finished 13th with a 15-9 win over Heidees of Germany. Their top male/female playmakers were Sion Regan with 17 assists and 6 goals/Xueya (Julie) Zhao with 6 assists and 13 goals. They finished 9th in spirit with a score of 11.75.

MCP finished 29th by topping the 29-33 pool. Their top male/female playmakers were Carl Bullingham with 5 assists and 13 goals/Eleanor Nicholson with 4 assists and 7 goals. They finished 7th in spirit with a score of 11.90. They received two "4"s - in attitude against RJP, and in fairmindedness gainst Old Main Line Frankfurt. Accoridng to RJP, "best game we've had spirit wise with another team".

Grand Masters Open (15 teams)
Zimmer finished 5th after beating Shadows of USA 15-14. They finish as highest European team, and highest British team in any division. Their top playmaker was David Sealy (who finished 4th overall) with 16 assists and 18 goals. They finished 4th in spirit with a score of 12.30

Grand Masters Mixed (11 teams)
Big Fish, Little Fish finish 9th overall, beating Cur$!ve of Canada 15-8. They finish as the highest European team in the division. Their top male/female playmakers were Matt Anderson with 29 assists and 3 goals/Claerwen Snell with 1 assist and 14 goals. While it's hard to know precisely (WFDF don't show gender tables so I'm guessing the best I can), I believe Claewen was 6th amongst female-matching players in the division. They also WON SPIRIT in their divison, with a score of 13.67. They received two "4"s, both in communication (from HiJinx and Woodies).

Great Grand Masters Open (10 teams)
FLASH finished 8th overall, losing 8-15 to JETS of France in their final game. Their top playmaker was Rouven Schreck with 32 assists and 3 goals (which saw him 2nd overall in the division). Simon Church also made the overall top 10 leaderboards, finishing 6th with 1 assist and 27 goals. Rouven apparently assisted 14 of Simon's goals. They finish 3rd overall in spirit, with a score of 12.90. This includes two "4"s from Relics in Rules and Attitude, but also a perfect 20 score from Recycled (with no comment). Recycled gave twenty nine(!) "4"s across 12 games, with one comment of "Very nice team" for the other 20 they awarded. This isn't related to FLASH, I just felt it worth noting.

The Future's Bright, The Future's Local Leagues! (Part 2)

Writer: Robert Dover
Extra Feedback: Si East
Editor: Harry Mason (he/him)


With the pandemic disrupting how we've normally organised Frisbee, there's a chance to try out some new approaches. For example, we've seen the UKU try out some different formats with their League and Cup structure. But it's worth remembering that organising Ultimate is not the exclusive domain of the UKU - there's plenty of opportunities to get Ultimate going in the local community too! I recently ran a Hat league in North London for the first time (LUSH - London Ultimate Summer Hat), and learned a lot about how to organise local frisbee in the process. In this article, I'm going to run through some of the things I learned to think about running a league. You can find Part 1 of this series here.


What sort of things should I be thinking about when planning my league?


If you've never run a league before, it can potentially be quite daunting! There's a lot of things to think about. I thought it might be helpful to come up with a list of the things we found we needed to consider when running LUSH (not all of which we realised when we started!). It may feel like quite a long list, but don't take it too seriously! The main thing is to get the pitches and the pricing sorted - all the extra stuff is useful and might help your league run more smoothly if you think about it up front, but you can probably cobble something together on the fly if you need to. Throughout I'll be illustrating the various points with what we ended up doing in LUSH in case to give you some ideas.


Pitches


Obviously in order to play you need an appropriate space. If you're doing this in the summertime, hopefully there's a park or outdoor space you can use! In the Winter time you'll either need to find somewhere with floodlights or indoors. Finding a good venue can be tough! You're competing with all sorts of other sports for space, some of which will be much more established. Ideally you find somewhere you can book, so you don't have to worry about turning up one night and finding it full of people. It's not necessary to have proper lines down, but if you can get them it tends to make people feel like what you're doing is more official somehow. In some areas, your local council might be willing to paint some lines for you if you're playing on public land - it's worth reaching out to them to see if they have a scheme you can make use of.


Sadly we weren't able to convince our local council to put down lines in the town park where we were playing, so we went for a fallback option and bought a kit with tapes to put our own lines down! We bought a kit from Quick Pitch and set it up in the park each night we were playing. It was a bit of a faff to put down, but the players really appreciated having some proper lines to play with and feedback was generally very positive about it.


Pricing


How much do you charge people to play in your league? It's a thorny question! If you're hiring a venue, you will need to recoup your costs from the participants. And even if you aren't, making it more expensive than free will help with convincing people to keep coming back each week. That being said, you never want the cost to put people off playing, especially if you're looking to try and spread the game to newer players. It's a difficult balance, particularly if you don't know how many players you're going to get signing up.


The first thing you want to do is figure out how many people/teams you can theoretically accommodate to play in your league. If you've got an indoor venue, for example, you might only have space for a certain number of people per night, and that's going to impact the maximum size of your league. For outdoor leagues this is less of an issue as you can generally have more players per team, but you'll probably still have caps on the number of teams you can fit in. In our case, we reckoned we could play two games per night over two nights of the week, so we were probably limited to 8 teams. We estimated having squads of 15-18 people per team would hopefully lead to 10-12 people showing up each evening. That led to a maximum capacity of 144 people.


Once you've got that number of players, you can calibrate your prices according to how many you expect to turn up. My advice would be to set your prices conservatively the first time you run the league - maybe aim to break even at somewhere around 30-50% of your max capacity. Then once you have a better idea of what to expect you can tweak this in subsequent years. Hopefully you'll beat 30% easily and then you'll have some money left over to figure out what to do with (more on that later!).


Advertising


If you want people to sign up for your league, they have to know about it first! The UK Ultimate community is fragmented across a lot of different communications platforms, so this isn't always as easy as it could be. My advice is to put up stuff about it everywhere you can think of - hopefully your city has somewhere to talk about Ultimate that it would make sense to advertise. In particular, make sure to contact all the local teams and pickup groups you're aware of explicitly so they know it's happening. Also make sure there's as long a signup window as possible. If you don't give people enough notice they won't sign up in time!


A few general places to advertise that might be useful:

- UK Ultimate Pickup Facebook group

- Ultimate in the UK Discord server

- UK Ultimate Reddit


Beginners


Depending on the focus of your league, you may want to put some time and energy into making sure you get beginners involved. A few ideas about how to do this:


- Advertise outside of the traditional Ultimate channels mentioned above. Beginners aren't going to be looking there! The specifics will depend on your city, but options include putting up posters (physical advertising will reach demographics you don't necessarily expect!), posting in non-Ultimate sports community groups, or (if you're feeling adventurous) diving into the unpredictable world of paid Facebook advertising.

- Run some kind of taster session(s) before the signup deadline so that new players can have some idea of what to expect.

- Set expectations for the participants in the league that they should be understanding of newer players and be ready to help them learn the ropes.

- Make sure to communicate to team captains who the beginners on their team are (if they don't know already).

- Let people know there will be a Most Improved Player prize for each team to get people thinking about using the league to get better.


Signups


One thing we did that really paid off was to try and make the signup and payment as seamless as we could. Especially if you're running a hat league, you'll need to be taking payments from a large number of people. In my opinion it's worth investing a bit of time to make signup and payment happen as part of the same form. This will make your life as an organiser easier in the long run (no chasing people for money!) and will look swish to people who have only ever seen "fill in this google form and then pay this bank account" type stuff before. It's not *completely* trivial, but we were able to accomplish this via:


(a) setting up a Stripe account and connecting it with your bank account - they give you the ability to do online payments processing.

(b) using some kind of service that lets you integrate payments processing with online forms. For this we used a website called Supersaas. It's fairly straightforward to get something working and you can build forms that integrate with Stripe to let you take card payments as people sign up.


For a Hat League, you'll also need to get people to give you an idea of their level of play and likelihood of being there on any given night to be able to try and create some evenly balanced teams. Be aware that no matter how hard you try to do this, it is not possible to get it exactly right. We found that basically nobody could accurately predict how many matches they were likely to be able to attend, for example. And everyone grades their skill level on a different scale! Try to ask questions that give you a multi-dimensional understanding of player skills if you can - this will help a bit with balance and make it more likely that you can accurately assess levels. So in our case we asked people to rate their throwing ability, level of fitness, level of tactical understanding, amount of frisbee experience and highest level of play.


Team Names


One way to help teams bond is to give them team names that let them build their own identity. Having a theme can add to the fun! We chose to name teams after things associated with taking a bath (it only seemed appropriate given the tournament shared its name with a company that sells soaps!)


Gender Balance


If you're running a league that you want everyone to feel welcome to play in, then it'll be a Mixed League. There is an inherent tension when organising Mixed Ultimate - in the majority of player populations there are likely to be significantly more male-identifying players than female-identifying ones. So do you choose to enforce the standard gender ratios of Mixed Ultimate (in which case you will probably have to turn some men away), or do you relax the gender ratio rules, which will allow everyone to play but might lead to an overly male-dominated game? Bear in mind that for some women a 5-2 or 6-1 gender ratio is a less fun experience than proper Mixed as they feel less able to influence the game. But on the other hand there is an extra administrative burden to keeping track of the gender ratios of the signups, and turning players away can be difficult. You should have a good think about which of these is appropriate for your league!


In LUSH's case we felt we did not want to turn players away, so we made a conscious decision to relax the gender rules. If you do this, I recommend a few policies to try and mitigate issues around gender balance during games:


- You may still want to institute a minimum gender ratio for each game even if you're not playing full mixed.

- If you don't do that, give captains instructions to agree what the gender balance is going to be before each game based on the players available.

- Get captains to agree a gender endzone before the game so that teams can play different numbers of female-identifying players if they prefer.

- Ask that teams try to match gender numbers on the line each point where possible.


Dealing with Pickups


It's inevitable that no matter how well you advertise your league beforehand, there will be people who forget to sign up but then decide they want to play. Depending on the format you have chosen to go with this can be easier or harder to deal with! You don't really want to turn people away if you can help it, so my advice would be to try to accommodate late sign ups wherever possible. If you're running a hat league it's often easier to process new signups in batches (eg. allocate them all to teams once per week). You might also want to think about allocating team sizes assuming that there will be a few new entrants as the league goes on. If you want to incentivise people to sign up on time, then consider having a slightly higher 'Late Signup Fee' and make sure that you let people know they'll have to pay more if they wait!


LUSH had a LOT of late sign ups - there were 90 players signed up before the league started, and then we got another 20 late signups on top of that. In hindsight, we could have anticipated this - we started planning a bit late because of COVID and ended up with a very short signup window. Naturally that meant that a lot of players were a bit late to the party. Have a think about how well you've advertised your event beforehand so you have an idea how many stragglers you might expect (if you've been doing a big advertising blitz with a long signup window maybe you won't have such an issue!).


Spirit of the Game


Spirit is a core part of Ultimate, and in my view it's important to have some kind of spirit scoring system in place at any competition you run. Particularly for players who are new to organised Ultimate it's a great opportunity to teach them about the values of Spirit of the Game. We got a copy of the UKU's standard template for this and it worked pretty well!


Insurance


These days many venues will require you to have some form of Civil Liability Insurance in order to use their facilities. Civil Liability Insurance covers you in cases where a bystander is injured or property is damaged as a result of what you're doing. It's up to you to decide whether you feel you need it, but if you do, the easiest way to get cover is to require that all participants become members of UK Ultimate. UKU membership comes with Civil Liability Insurance, and that should cover your event without you having to go through the process of sourcing your own Civil Liability policy from somewhere.


Bad Weather Policy


This is (probably!) not going to be a problem for indoors, but it's a fact of life in the UK that if you're organising something outdoors you can't guarantee getting pleasant conditions all the time. Depending on your playing population, turnout to games may be affected by extreme bad weather. (In my experience Ultimate players are a hardy bunch and seem to be willing to put up with pretty miserable conditions, but that may not be universal!) It is worth having a quick think about what should happen if you do have to cancel matches or stop play because the weather takes a turn for the worse.


In our league we had to stop matches one evening due to nearby lightning strikes! The UKU does have a Lightning Contingency Plan that's worth reading. My suggestion would be to come up with some appropriate areas to take shelter were there to be some lightning (DON'T STAND UNDER TREES!), and decide how long is sensible to wait before starting to play again (the UKU advises 20-30 minutes).


Scheduling


Some people really enjoy planning out a robust tournament structure, and others hate it! The exact structure and schedule will be very dependent on the number of teams, venue, format and so on. But here are a few tips that may be handy:

- In general, people prefer to know in advance when their matches are going to be. If you can plan out the whole schedule in advance and circulate it, that's best. That may not be possible, but remember that the more notice you can give, the better players can organise their lives and actually turn up!

- A round robin is a pretty tried and trusted structure.

- It's probably worth leaving some gaps in the schedule in case Bad Weather (see previous section) or some unforeseen circumstance means a match can't be played in its scheduled slot.

- If you anticipate having teams of wildly differing strengths, it may be worth trying to split teams into divisions.

- Having a final is normally appreciated!


Injuries and First Aid


Hopefully it won't happen, but sometimes people do get injured playing Ultimate. You probably should have a First Aid Kit on hand (we put one in the bags that had our pitch kits in), although worth noting that by far the most common thing you'll need from a first aid kit are ice packs. It's not always possible to have someone first-aid trained at every match, but it's worth having a think if that's possible to cover your bases. For example if you’re running a league where players register as individuals, you could have a question on the signup form about whether they have first aid training. If you’re lucky you may find you have enough players with the necessary qualifications to cover the whole tournament!


As an organiser, make sure you get teams to report any significant injuries that happen to you. If you're using the UKU's Civil Liability Insurance you're supposed to fill in an incident report for particularly serious injuries such as head collisions or broken bones.


For LUSH we had some issue with uneven ground, so we put out guidance about where to lay out the pitches to avoid the worst of the potholes. This helped reduce the injury risk somewhat.


Lost Property


As anyone who has been to an Ultimate tournament knows, our players are a forgetful bunch and someone WILL leave something behind! Having a system in place to advertise lost and found is a good idea, otherwise you'll be left with random stuff you picked up from the sidelines (if anyone needs a pair of used cargo shorts someone left behind at LUSH, drop me a message!).


Stats & Fantasy


Whether or not to do statkeeping is an interesting topic! Some players really enjoy the validation of having their actions recorded for posterity and relish the competition of racking up the most goals, assists and Ds. On the other hand, some players really dislike stats - the fact that stats are being kept can add unwanted pressure and it may encourage stathunting behaviour that can sometimes be problematic.


It’s also worth bearing in mind that collecting stats is not an easy task in a league where matches are played over many evenings! You’re going to have to find volunteers to keep track of things, and give them a system that makes it easy to record what happens in the game.


For LUSH we decided against doing statkeeping as we felt it might be daunting to newer players and would have added significantly to the administrative overhead. But in some formats (particularly if you go for a Draft League or a Parity League) it may be worth having a go!


What to do if you make a profit


Hopefully your league will be successful and you'll end up with enough players to make a profit. What should you do with the money? I'd recommend putting some of it towards prizes (see below). But don't feel guilty about running a surplus - you probably put in a bunch of work to make this league happen, and it's only fair that you (or your club) should be compensated for the work you've put in. Use the money to keep your club running, or maybe splurge it all on a big party if that's how you roll!


Prizes and Party


Having some prizes is a good way to make people feel like there's something to play for, especially if you've made a profit on the tournament and want to give some of that back to the participants. But if you're going to give out prizes, you need to find a way to bring everyone together at the end of the league to hand them out! One good way to do this is to organise an end-of-tournament event that you encourage everyone to attend. That way you can get everyone together and have a bit of a prize giving ceremony (and maybe even a post tournament party) to finish the league on a high note.


What we did for LUSH was hold the final of the league on a separate evening, and booked an area at a local pub to go to afterwards. Advertising that you'll put a bit of money behind the bar can do wonders for turnout! We were able to get plenty of people along to watch the final and be there for the prize-giving ceremony!


A happy photo showing a lot of Frisbee players all smiling together

(Photo Credit: Nel Payne)


Feedback


No matter how attentively you run your league, there'll be things that don't quite work out perfectly. Finding out what those are is important so you can do it even better next time! I highly recommend sending out a feedback form to your players after the league has finished to get their opinions on how things went. My approach was to give people a bunch of cues for things they might want to give feedback about, and then give them a general text box to write what they want rather than asking a lot of different questions - it's a bit less of a faff to fill in and that means you're more likely to get people taking the time to respond. Here's the form I sent out if you're curious about how it looked.


Despite your best intentions, be prepared that (unless everything goes spectacularly!) you won't get 100% positive feedback. That's actually a good thing! It's important to find out what you can change that will improve the experience, so try and accept any feedback you receive rather than getting defensive about it.

UK Nationals 2024 - A Personal Take

Writer/Editor: Hazard Additional Proofreading: Hurley, Famelton A little different than usual, I tried writing a very player-focused retrosp...