TCLF Rules of Pickup 2017 - Spirit, and the Playing Field

Pickup is a team sport played with a flying disc. The amount of people on each team depends entirely on how many people turn up, however, fewer than four or more than seven is discouraged. It is played on a rectangular-ish field, whatever size you have available, with an end zone at each end. Games are typically played as long as the daylight lasts, or until more than fifty (50)% of players wish to go to the pub.

Spirit of the Game
1.1. Pickup is a non-contact, self-refereed sport.  All players are responsible for administering and adhering to the rules (apart from beginners, obviously).
1.2. It is trusted that no player will intentionally break the rules (unless the outcome would be kinda funny).
1.3. Players should be mindful of the fact that this is pickup and who makes calls in pickup?
1.4. Highly competitive play is discouraged.

1.5. The following actions are examples of good spirit:
  • 1.5.1. reminding a team-mate who has made a call, that this is pickup (usually by saying the day you are playing, followed by ’rules’, eg “Sunday rules!”)
  • 1.5.2. retracting a call when you realise you’re playing pickup
  • 1.5.3. complimenting an opponent for good play or spirit (can be done sarcastically, this is also good spirit)
  • 1.5.4. introducing yourself to your opponents and teammates
  • 1.5.5. bringing food/water/spikeball/Trivolle for everyone
1.6. The following actions are clear violations of spirit of the game, and are therefore encouraged.
  • 1.6.1. taunting opposing players
  • 1.6.2. overenthusiatic celebration after scoring
  • 1.6.3. calling for a pass from an opposing player
  • 1.6.4. wearing yellow and claiming it's either a light OR a dark
1.7. Teams are guardians of pickup, and must:
  • 1.7.1.  take responsibility for teaching the novice players the rules and good spirit
  • 1.7.2.  discipline players who display poor spirit with boos and heckling on pitch and on the sideline
1.8. In the case where a novice player commits a breach out of ignorance of the rules, experienced players are not obliged to explain the breach, but probably should at some point.

2. Playing Field 
2.1. The playing field is a rectangular-ish area with dimensions and zones dictated by the space you have available, and should not be too sloping or full of holes. There should be no trees inside the pitch.
2.2. The (invisible) perimeter lines surround the playing field and consist of two (2) sidelines along the length and two (2) endlines along the width. 
2.3. The perimeter lines are not part of the playing field, since they essentially do not exist.
2.4. The goal lines are not part of the endzone (see above).
2.5. The brick mark is wherever you feel like it should be.
2.6. Eight brightly-coloured, flexible objects (such as plastic cones, bags, shoes etc) mark the corners of the central zone and the end zones. 
2.7. Moveable objects should be kept clear of the edges of the playing field. If a dog or small child wanders onto the pitch, any player may call "Dog on pitch" or "Child on pitch", and play must not resume until they have been gently but firmly guided away. 

Play must stop if there is a dog on the pitch.
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